RafaelMendonça
Technical Designer
A Technical Artist specializing in real-time XR experiences — Virtual Reality, Augmented Reality and Mixed Reality. I bridge the gap between art and engineering, translating creative vision into interactive, immersive environments.
With a background spanning 3D modelling, visual programming, digital compositing and broadcast, I bring a unique multi-disciplinary perspective to every project. I thrive on complex problems and unconventional solutions.
Most of my days are spent in the space between departments: sitting with designers to understand the look they want, then with developers and operators to make it run at full frame rate, on air, without surprises. I enjoy being the person who makes both sides feel understood.
A beautiful idea is only half the job. The other half is making it work live, every single time.
From virtual studios and election-night data graphics to sports broadcasts and live events, I've learned that the best tools are the ones nobody notices. I care about clean pipelines, predictable performance and handing over setups that other people can operate with confidence.
Outside of work I keep exploring new engines, tools and techniques, always looking for the next way to push real-time graphics a little further.
Over the years I've worked across newsrooms, sports channels and live events in Portugal, Italy and beyond, each with its own pace, vocabulary and technical constraints. That variety taught me to adapt quickly, ask the right questions early and design systems that survive a last-minute change.
I'm always happy to talk about new projects, whether it's a broadcast set, an XR experience or something that doesn't have a name yet. If you have a challenge that sits between art and engineering, let's talk.